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#CRASH TEAM RACING NITRO FUELED REVIEW SERIES#
I absolutely love it when a kart racer includes an Adventure mode since it offers the single player something a little more substantial to sink their teeth into than just a simple series of cup-based events (although these are very much here too). Still, once I got the hang of the unique drifting mechanic I found myself really moving around the track and the feeling is quite exhilarating. Its difficulty can even be a little off-putting at times, no thanks to the rubber-banding of your AI-controlled opponents. The fact of the matter is Crash Team Racing Nitro-Fueled is not an easy game to tame. In fact, most of my early races were a struggle, as I tried to juggle pressing both shoulder buttons whilst also keeping my eyes on the road.
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It’s a far more involved process and one that does take some getting used to. Do this three times in the same drift and you’ll earn a bigger and longer boost. Time correctly and you’ll receive a boost. Before it fills completely – causing your engine to stutter – you’ll need to tap the opposite shoulder button. Once you initiate a drift holding one of the shoulder buttons, you’ll then start to fill your boost meter. While the likes of Mario Kart 8 Deluxe and Team Sonic Racing are all about holding a drift for as long as possible, Crash Team Racing instead focuses on timing. What helps the game stand out on its own though is in its drifting system. You have a cast of goofy characters, a line-up of wild and quite frankly dangerous racetracks and an assortment of silly weapons. On paper Crash Team Racing Nitro-Fueled delivers on all the expected kart-racing qualities. How do the marsupial’s efforts stack up against Mario though after a fresh update? With so many positive things said about the way the game handled and its Adventure mode I felt like I was perhaps missing out. Of all Crash and Spyro’s previous outings, this was the one game I most hoped would get the remaster treatment. As I found myself losing far too many hours hurling red shells and drifting around corners of roads made from rainbows my PlayStation-owning friends meanwhile were singing the praises of a different kart racer, Crash Team Racing. While CTR isn't a bad game, I just feel like there are better options.When it came to kart racers of the 90s, I never ventured too far outside the exploits of Nintendo’s headlining mascot – with perhaps the exception of the fantastic Diddy Kong Racing. I'd rather stick with playing Mario Kart 8 on 200cc. But the game isn't satisfying enough to keep me playing. I understand that if I spend enough time on CTR I'd have a better time with it. It should also be noted that Mario Kart 8 doesn't have microtransactions and mobile game style unlocks. On CTR, if you get hit by a couple items while playing on hard, you're pretty much done. If you're playing Mario Kart 8 on 200cc, you can get hit by a blue shell and still be able to recover and win, as long as your driving skill is good enough. The items in CTR are not implemented well. On Crash Team Racing, this isn't necessarily the case. While the ai players are going faster, you're going faster too. As a result, playing on higher difficulty settings require you to be more knowledgeable of the track, and have more skill at maneuvering your kart. On Mario Kart, your kart goes faster on higher difficulty settings. In comparison, Mario Kart's difficulty settings work a bit different. The increase in difficulty feels artificial though. I understand that the difficulty is based on how fast I'm able to drive the track. The only thing that changed on the hard setting was how the ai players acted. I was able to easily win every race with no problem. I started out playing on easy to get a feel for the game. The reason I feel that way is because of the difficulty settings, the items, and the microtransactions. The reason I feel that way is because of the difficulty settings, the items, and the This game is poor man's Mario Kart in my opinion. This game is poor man's Mario Kart in my opinion.